Dangerous Games

by Charlene Teglia

Ellora's Cave

April 27, 2005

ISBN-13: 1419902113

Available in: e-Book

Dangerous Games
by Charlene Teglia

Drake Trahern left the dangerous world of military secrets and betrayal to express his creative genius in software. The game, Wyvern's Quest, is an enormous commercial success, but it acts as a screen for his true purpose. His secret has been safely hidden in his desert lair, unsuspected, until his security is cracked by a lone intruder.

Shy Melinda Palmer has been drawn into a world of dangerous games. Computer games. Spy games. And the most dangerous game of all, sexual surrender to a dominating male who will fulfill her every desire, if she dares to submit. Leaving her sensible shoes and prim clothes at the door, she enters into Drake's game, a game of sexual enlightenment that will forever change her.

But the "danger" in the game comes from a most unexpected direction as Drake tries to guard his secrets and expose all of Melinda's.



Charlene Teglia's Bio

Charlene Teglia decided she wanted to earn a living writing fiction at age twelve. After piling up enough written pages to sink Atlantis again, she sat down to write a novel and find out if it would sell. The first novel was so much fun that she got carried away and kept going, although it took another eight years to make her first novel sale. In between, she worked for various software and technology companies. She left HP when she realized she wanted to write printer repair instructions in iambic pentameter. They thought she was so funny, they left her name plate on her cube after she left like a shrine. Or maybe it was as a warning to others. She now lives with her husband and two daughters in Washington.